12/4/2023 0 Comments For mac instal Tails of Iron![]() ![]() We're also adding palette support there that can be linked to items or body appearance as it stacks the layers. It seems like it'll work about like the current layer sets we're using to create regular dwarf/etc. We're still stubbornly not updating our dev pages here since we're looking forward to being done with the UI updates and getting back to core development ha ha.īut until then, the work progresses! I got some zoomed travel map site art in and have been setting up the raw format and generation of portraits. We posted a roadmap over on Steam - I can't replicate the picture layout in this log, so here's a link: Roadmap. Continuing along with adventure mode stuff.But it's also time to get some menus in, and to find time for archery and other fixes as well! We've got varied larger structures in, and private towers with their courtyards, just a bit spruced up from where it was in ASCII which already had the accurate street maps.įinally, we got some edges up for the vision shadows in adventure mode, so it isn't as blocky.Īll of this stuff will experience iterations ha ha. I think the current plan is to continue improving the portraits for a while, getting palettes working and such, and to push through every single animal person (though they might not show equipment), so I don't expect them to be in the next fort mode patch, but I have a branch where they are up on the sheets and it looks okay so far!Īlso been doing site travel map (Jacob's art), and that's going well. ![]() Having adventure mode not be playable for years is going to cause little troubles like this but we'll clear them up as we go. Portraits are all working in both modes, including ghosts and undead critters and so forth (Carolyn's art, with Neoriceisgood on animal peoples.) Had some near literal bit rot in that some zombie changes over a year ago to the graphical update caused adventurers to be generated without clothing, which took a bit to figure out ha ha. We're trying to get a video together so I'm going to leave screenshots off for the moment, but hopefully you can see the towns soon.
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